﻿using System;
using UnityEngine;

namespace Custom_Properties
{
    [AttributeUsage(AttributeTargets.Field)]
    public class RangeDropdownAttribute : PropertyAttribute
    {
        public readonly int max;
        public readonly int min;

        public RangeDropdownAttribute(int min, int max)
        {
            this.min = min;
            this.max = max;
        }
    }
}