Alright, so far anyone that read my blog previously they know it’s been a long time since I posted anything. A long time. I honestly don’t remember how long it’s been. I know I was trying to diet and exercise and do the Nerd Fitness Academy stuff (still a great program even if I can’t stick with it).
So what have I been doing? Well starting last year I started attending the Grand Rapids Video Game Dev meetups (GameDevGR). My reasons were multiple, but the biggest thing is … I need a job and I was hoping for some connections. After being a regular attender I started working on my own projects. My main goal? Start a company for turning board games into digital games. I know there are many of those already, but they can’t do all the games can they? So I started working on implementations of “The Captain is Dead”, “Starving Artists”, and “Roll Player”. None of them have been completed (or truly started in the case of one), but I’m using them to learn.
I started working on other kinds of games, mostly lots of Unity tutorials, but recently a clone of the old Gauntlet arcade game which is being designed for use on the FYO Table (A platform being developed by a couple guys at GameDevGR). Most recently I’ve started working on more nuts and bolts stuff AKA Math. Yes, the dreaded m-word. I realized I never truly learned some very important concepts for programming (especially games) … or if I did, I don’t remember them because I didn’t know they’d have practical use in the future (How many of you assumed all the crazy math you did would ever get used?).
So my first set of instructional/re-hash blogs are going to be about Vectors. What are they? What can you do with them? What is magnitude? Normalization? (Are they hideously disfigured and thus not normal?)
Everything might not be pretty … or it might be lots of images. I’m still working through WordPress again.
I’m not sure what my exact schedule will be, I’ll either start with Vectors on Sunday or Monday. I might decide to have Sundays be a just stream of thought day.
Until next time ..